FINAL FANTASY VII DEBUG ROOM FAQ v0.1 for the Sony PlayStation (Japanese and US versions) by K. Megura Unpublished work Copyright 1999 Kao Megura This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Kao Megura . All copyrights and trademarks are acknowledged and respected that are not specificially mentioned in this FAQ. To continue, this FAQ and everything included herein is protected by International Copyright Law. Failure to adhere to any of the above will result in violation of the aformentioned law, and consquently, may be the cause of legal action against prepetrators. Remember that breach of copyright (not to mention plagiarism) is a crime. If you disagree with any part of this disclaimer, you must promptly delete / destroy this FAQ. To put it simply, don't try and make a living off of my work, since I have every right to take legal action against you if you do so. FAQ ripping, plagiarism and misuse is sadly blatant in today's world. However, if it happens to you, remember that anything you create is automatically protected by copyright, and that gives you the right to take legal action, assert your rights, and punish transgressors to the fullest extent of the law. As an added reminder, this FAQ is _not_ to be used by any freelance writer for, or staff member of, the Ziff-Davis Video Game Group, nor can it appear any of their publications (EGM, Expert Gamer, etc.) The Final Fantasy series is (c) Square. This FAQ can be found at: --------------------------------------------------------------------- The Back Lot of KM's Page members.xoom.com/megura (or) i.am/kao GameFAQs www.gamefaqs.com ================= TABLE OF CONTENTS ================= 1. FAQ Introduction 2. GameShark Codes 3. The Debug Room - North Room - Northeast Room - East Room - Southeast Room - South Room - Southwest Room - West Room - Northwest Room - Upper Screen Exit - Lower Screen Exit - East Screen Exit - Man in Main Room 4. Japanese / English Differences 5. Author's Note - Revision History - Special Thanks ======================================================================== 1. FAQ INTRODUCTION ======================================================================== ---------------------------------------------------------------------- (Quick note from the author) I just went to GameFAQs and discovered that someone else has written a FAQ for this trick, and it's way more complete, too. So aside from info. on the Japanese version of the game, my FAQ doesn't offer as much to the readers as his guide does. That being said, I recommend you check out his (Andrew Dean's) guide at www.gamefaqs.com, it's very well written. Of course, I'll still be working on my FAQ, but it's not gonna be complete for a long while. -km ---------------------------------------------------------------------- This FAQ is basically a quick guide explaining how the debug rooms work. Right now, the available options are mapped out, but only some of them are explained. In future revisions, I'll include what each option does. While I've done a little exploring in the Japanese debug room as well, I probably won't tackle that until I've finished figuring out all the options in the US debug room. Btw, when I'm referring to the US version, it's the version released for the PlayStation in America, not the PSX European release or the PC release (because there are differences between them all, apparently). And the Japanese version that I'm using is the original release of FF7 in Japan, not the "International" Japanese re-release. FAQ Notation (by name) - the character is called by whatever name you gave them. "square button" - the little Square button icon is shown. ======================================================================== 2. GAMESHARK CODES ======================================================================== All codes were tested on a Pro Action Replay v1.99. They will also work with a GameShark, but I don't know if they'll work if you have a higher or lower revision number. Obviously, none of this would be possible without the GameShark code that lets you enter the Debug Room (in the US version), which was written by CzarDragon and RPGod. The code is: English ver. Debug Room - 8009A05C 0041 That code was modified by Charles MacDonald to make it work for the Japanese version as well: Japanese ver. Debug Room - 800987F4 0041 Using either code is quite simple. Simply start your game, turn the code on, and enter a new location (so that the PSX has to load it up off the disc). You'll find yourself in the Debug Room. Turn off the GameShark and explore to your heart's content. I suggest walking into a new location (like a town) and not leaving from a location to the world map (such as exiting an area or town) as this tends to glitch the game or send you to the snowfield area. One problem with exploring the Debug Room is that you cannot return to the main room easily, and the game may glitch. One way to return to the main room is to turn the GameShark back on and enter a new area (or be warped there). The main room will look glitchy, but if you turn off the code and walk in the desired direction, you'll still end up in a new Debug Room location. Alternatively, to make exploring the Debug Room a little easier, I suggest using Ignacio de Lucas' "Use Any Option Anywhere" code, which you can use to save your game in the main room. If you want to return to the main room at any time, you can just restart your game and load up your saved file. That code is: English ver. Use Any Option Anywhere - 8009D2A4 FFFF 8009D2A6 0000 The Japanese version of this code (again, modified from the original by Charles MacDonald) is: Japanese ver. Use Any Option Anywhere - 8009BA3C FFFF 8009BA3E 0000 Now that you have the proper codes, you're ready to rock! ======================================================================== 3. THE DEBUG ROOM ======================================================================== In the US version, the Debug Room is a black background with the Japanese title for FF7 in the center (blue with "Final Fantasy VII" spelled using kana on the bottom). There are 8 blue circles laid out in a circular pattern in the room, and sitting near one of the circles is a man. North of the circles is a white bar with the name "Takashi Tokita" written in the right-hand corner. Beneath the circles is a white bar with the name "Masato Koto" in the left-hand corner. In the main room, you can talk to the man, exit the main room by stepping on any of the eight blue circles, or by walking into the northern white line or the southern white line. You can also exit the Debug Room by walking off-screen to the west. There is nothing on the east side of the screen (just an invisible wall). Since navigating through the various rooms requires you to step on the blue circles, shown below is a map of the room. The names are taken from the kanji found in each circle: Takashi Tokita ---------------------------------------------------------------------- Kita (north) Kyou (capital) No (field) Ko (old) FINAL FANTASY VII Tori (bird) [location of man] Toki (autumn) Matsu (pine tree) Sen (thousand) ---------------------------------------------------------------------- Masato Koto The man is found sitting by the Toki circle. For ease of use, I will simply refer to these circles as compass points ('Sen' is south, 'Tori' is east, 'Kyou' is north-west, etc.) If you can view Japanese (you can view this SHIFT-JIS text file in Japanese by using NJWIN or NJSTAR, available from www.njstar.com), you might prefer this map: k H The rest of the sections in this part of the FAQ will explain what can be found in each room, and what options are available in each room. Note that if you press Select, you'll bring up all the exit points for this room, most of which are misaligned or misleading. The only exit points I've found are found by stepping directly onto a circle or stepping beyond the white line boundaries (or walking all the way to the west). Most of the options people give you in the rooms either have to do with transporting you to various locations / events, or they will allow you to rearrange your party members. Some options also deal with battles and fighting monsters. A lot of the options, when used, do nothing. In most cases, the bottom option in each menu will exit you out of that menu (or if an option reads "cancel", "quit", or some variation of "yame"). However, not all menus can be exited from. In some cases there are selectable options that appear blank, while other times you can actually selection an option outside of the box (by pressing up or down at the top or bottom of the screen). Keep in mind that the Debug Room is a very glitchy place. Don't be surprised if your game hangs. The same thing applies to CG movies, sometimes you're asked to put in the proper disc, but in other cases, the game will try to load a CG track (say, the fight against the Weapon), even if that's not on the disc you're playing with (i.e, Disc 1). This may hang the game, or result in snippets of another CG sequence being shown. ------------------------------------------------------------------------ [ k ] NORTH ROOM ------------------------------------------------------------------------ Characters in this room (listed east to west): (Top Row) Aerith, Tifa, Cid, President Shinra (Bottom Row) Townsman, Barret, Red XIII, Jessie When you approach a character, they will talk to you. When you're done talking to them, you return to your starting position. AERITH ------------------------------------------------------------------------ cancel bone after arma san dun sleep forest ancent forest lost lake water pray (aerith) dead rocket ("square button" first) bone first bone luma los in TIFA ------------------------------------------------------------------------ past jenova ("square button" egg) join vincent shinra house vincent ("square button" present) shinra under ("square button" awake) nivl reactor nivl reactor out ("square button" with tifa) nivl mt entrance ("square button" past) materia cave new event sininb34 new event sininb35 new midgal nivgate () CID ------------------------------------------------------------------------ opening ("square button") feel wind gate 1 open T road ("square button" escape) 1reactor (5reactor) junon ("square button" yufi,R1gaiheki) () PRESIDENT SHINRA ------------------------------------------------------------------------ white white boogen (key) white boogen (no key) before after white junonn in2 TOWNSMAN ------------------------------------------------------------------------ para 66F 67F ("square button") 68F 68F2 69F elevtr () BARRET ------------------------------------------------------------------------ Touching him takes you inside the northern cave (the last dungeon), in the area where you can see the Lifestream waterfall. RED XIII ------------------------------------------------------------------------ 7 pillar kolneo under high way 5 out airport ("square button" gelnica) after fire cefiros jairo sky jairo sea junon cannon junon medical () JESSIE ------------------------------------------------------------------------ Cancel Aerith (by name) Tifa (by name) Barret (by name) Red XII (by name) Cid (by name) Cloud (by name) Yuffie (by name) Sephiroth Cloud Lock Change Party Members ------------------------------------------------------------------------ [ ] NORTHEAST ROOM ------------------------------------------------------------------------ Characters in this room (listed east to west): (Top Row) Sephiroth, Aerith, Person in Yellow, Tifa, Little Girl (Middle Row) Cait Sith, Redheaded Man, Walking Man, Zangan (Bottom Row) Barret, Yuffie, Train Conductor I believe the music playing is the same tune you hear when you reach the large tree in the Northern Continent. SEPHIROTH ------------------------------------------------------------------------ Sephiroth-related quit from pinball from Cam's inn starry sky gate gate no. 2 starry sky village no. 2 truck no. 2 AERITH ------------------------------------------------------------------------ Church First of all Following roof inci dent After aerith's (by name) de ath PERSON IN YELLOW ------------------------------------------------------------------------ highwind (not going) Shinra's highwind party's highwind Evening's highwind sign passageway Conference room Chocobo Cid (by name) Highwind TIFA ------------------------------------------------------------------------ My dear hometown Nibleheim. village 1st floor of inn 2nd floor of inn store Cloud's house (by name) Tifa's house (by name) 1st floor of house 2nd floor of house Quit LITTLE GIRL ------------------------------------------------------------------------ ng good-bye to party members Cloud (by name) (when cancel this message is cancelled, you see the new sequence where Zack is killed and Cloud arrives in Midgar). CAIT SITH ------------------------------------------------------------------------ tragedy of Niblehiem quit Part 1 Part 2 REDHEADED MAN ------------------------------------------------------------------------ global . re-set: yes no ended reflecting on the past WALKING MAN ------------------------------------------------------------------------ present day Nibelheim Go Don't go ZANGAN ------------------------------------------------------------------------ (opens two squares) BARRET ------------------------------------------------------------------------ (tiny window opens, 15 invisible options) (the last option quits, while the first glitches the game) YUFFIE ------------------------------------------------------------------------ quit TRNAD51 TRNAD52 TRNAD53 BLACKBGD TRAIN CONDUCTOR ------------------------------------------------------------------------ quit regular hours star's scream weapon appears What happened to Sephiroth? On the final day everyone came home. Called from the last dungeon ------------------------------------------------------------------------ [ ] EAST ROOM ------------------------------------------------------------------------ Characters in this room (listed east to west): (Top Row) Aerith, Barret, Tifa, Shinra Soldier, a Honeybee Inn worker, and Rude. (Bottom Row) Sephiroth, a Costa Del Sol lady, Chocobo Sage, Sailor, a dolphin, a cat, and a dog. When you enter this room, you'll get a message that welcomes you to the English Version of FF7. If you press Select while in this area to put the cursor on your head, then press it again, a menu comes up: R1: Reset Flag (pressing Square also brings up this message) R2: Name & Money Change L1: Battle On / Off L2: Set Normal Party Select: Help On / Off - Pressing R2 once gives you no money and the default character names (Cloud, Tifa, etc.). Press it again to get 131071 gil and no names for your characters. - Pressing L1 either turns the battle option off, or causes a small window to appear. Running around doesn't produce any random battles, though. - R1 and L2 seem to have no effect, aside from displaying a message and giving you a sound effect. - Note that you don't need to have the menu on-screen in order to use these options. AERITH ------------------------------------------------------------------------ She says "Working Now". Once you clear this message with the Circle button, you see the sequence when Tifa is reminiscing on Cloud's past. BARRET ------------------------------------------------------------------------ 7TH STREET (takes you to the room with the bouncing save point) Welcome Home Before Memory Materia Good Morning Before Battle Cancel After Memory TIFA ------------------------------------------------------------------------ You'll be asked to make a party of three characters. SHINRA SOLDIER ------------------------------------------------------------------------ "Last train from Midgar" Cargo Train1 Train2 Train3 Train4 Monitor Station 1 Station 2 StationFlashBack Cancel HONEYBEE INN WORKER ------------------------------------------------------------------------ When you talk to her, the music from the Honeybee Inn starts up. "Honeybee In" First Time 2nd 3rd After All Cancel RUDE ------------------------------------------------------------------------ When you talk to him, the music from the Highwind starts up. WorkMan "Everyday my Works are..." Cancel Got the Jyro After The Meteo...TIFA After The Meteo...CID After The Meteo...CLOUD MakoUnderTheSea Hp&Mp1 No Money MoneyMoneyMoney Got The Keystone SEPHIROTH ------------------------------------------------------------------------ When you talk to him, the music from the World Map starts up. "Mt. Corel" Mountain Road (Cancel) Vally Up&Down River Hole PiyoPiyo Bridge Railway Ballet's Memory Cancel COSTA DEL SOL LADY ------------------------------------------------------------------------ When you talk to her, the music from Costa Del Sol starts up. "Costa Del Sol" Town Beach Harbor Debug CHOCOBO SAGE ------------------------------------------------------------------------ When you talk to him, the music from the Temple of the Ancients starts up. "Temple of the Ancients" FORMATION Temple After Collapse Altar Alter2 Temple of the Ancients Shop of the Ancients The Rock The Hole of the Time Tirano Treasure Chase Next Page (choosing 'Next Page' brings up another menu) "Temple of the Ancients2" Mateo Sephiros Hole1 Hole2 Boss Mateo2 Cancel SAILOR ------------------------------------------------------------------------ When you talk to him, the music from the Submarine game starts up. "Submarine" (Cancel) - pick and you make a party before canceling out SubmarineDock BridgeRed BridgeBlue SubmarinRed SubmarinBlue Escape MiniGame0 MiniGame1 MiniGame2 MiniGame3 MiniGame4 MiniGame5 DOLPHIN ------------------------------------------------------------------------ When you talk to him, the music from Upper Junon starts up. "JUNONR" JUNONR1 JUNONR2 JUNONR3 PARADE JUNONR-W JUNONR-PUB JUNONR-1 JUNONR-M JUNONR-MIN1 JUNONR-MIN2 JUNONR-MIN3 JUNON-MOVIE CAT ------------------------------------------------------------------------ When you talk to him, the music from Upper Junon starts up. "JUNONL" JUNONL1 JUNONL2 JUNONL3 JUNONL-W JUNONL-I1 JUNONL-I2 JUNONL-INN JUNONL-PUB JUNONL-MIN0 JUNONL-MIN1 JUNONL-MIN2 DOG ------------------------------------------------------------------------ When you talk to him, the music from Upper Junon starts up. "JUNONDOC" JUNONDOC1 JUNONDOC2 ROAD1 (Cancel) ROAD3 ROAD4 ROAD5 ROAD6 ROAD7 ELE1 ELE2 ROOM ------------------------------------------------------------------------ [ ] SOUTHEAST ROOM ------------------------------------------------------------------------ Characters in this room (they're in sort of a circular formation): (Top Row) Sephiroth (holding the tail of Jenova!) (Upper Row) General, Fat Man (Middle Row) Old Man, Rude (Lower Row) Shera, Sailor (Bottom Row) Aerith Upon entering this room, you will get Sephiroth in your party. If you go to your status menu, you'll see that the location is listed as 'DEBUG MODE'. SEPHIROTH ------------------------------------------------------------------------ CG MOVIE VIEWER use (selecting this brings up a menu of CG movies to watch) cancel GENERAL ------------------------------------------------------------------------ TUNNEL Cancel Tunnel 5th Reactor FAT MAN ------------------------------------------------------------------------ KARM TOWN Cancel First come After Armageddon OLD MAN ------------------------------------------------------------------------ GONGAGA VILLAGE Cancel Meet TARCKS Who am I? RUDE ------------------------------------------------------------------------ SOUTH DUNGEON Cancel Meet TARCKS We can't go SHERA ------------------------------------------------------------------------ ROCKET VILLAGE Meet CID METEO intercept Rocket at Space SAILOR ------------------------------------------------------------------------ ANOTHER CHECK Last Dungeon HIGHWAY minigame Shinra AirShip (from last dungeon option) join YUFI join VINCENT join BOTH cancel (from cancel) (then make party of three) (after making a party) SAVE CRYSTAL...... Give 99! No need AERITH ------------------------------------------------------------------------ AERITH EVENT Decline Church Forgotten Relm Go to NorthLand ------------------------------------------------------------------------ [ ] SOUTH ROOM ------------------------------------------------------------------------ Characters in this room (listed east to west): Top Row: Yuffie (leaning forward and looking around) Yuffie (wiggling her arms and head) Townswoman Tifa (in hat, putting hands together) Aerith (in dress, jumping) Vincent (in Turk uniform, brushing hair) Middle Row: Yuffie (attacking) Aerith (in dress, clasping hands and looking around) Cloud (going crazy) Cloud (with sword) Tifa (with hat, touching face) Bottom Row: Vincent Tifa While in this room, you can press Square to bring up a window with "1P" in it. Repeat to make it read 2P. Press L1 to get "debug 0". YUFFIE (leaning forward and looking around) ----------------------------------------------------------------------- GS hotel jet game1F game2F kanransha hiroba eki(R1de mage) chokobo kanransha naka tougijou yame YUFFIE (wiggling her arms and head) ----------------------------------------------------------------------- Gold ballet punpun caitsith toujou dio toujou tougijou de kaettekita cloud under corel yameta TOWNSWOMAN ----------------------------------------------------------------------- movie check doka~n tou! dongaragashan touchaku deppatu sample sample yame TIFA (in hat, putting hands together) ----------------------------------------------------------------------- 6bangai love love 7ban dokan matte matte checkyou kouen yameta AERITH (in dress, jumping) ----------------------------------------------------------------------- party party? un uun VINCENT ----------------------------------------------------------------------- bokujou ie no naka(R1de mage) soto(R1de mage) bobou(R1de mage) [ blank option ] sittiai yame YUFFIE (attacking) ----------------------------------------------------------------------- ijiru dousuru? love_paraijiri okane ippai okane nasi G reset dflname kaeru GP ippai member zenin member yufi vin igai item iroiro yame AERITH (in dress, clasping hands and looking around) ----------------------------------------------------------------------- EARITH HOME 1F okaasan wu 1F katari haha 2F nigeru 2F ballet naku hoka wo ataru CLOUD (going crazy) ----------------------------------------------------------------------- ima... chokobo jet yame CLOUD (with sword) ----------------------------------------------------------------------- 8bangai tojikomerarechatta BOOM to kitamonda hajimete earith tobe cloud hoka ga ii TIFA (with hat, touching face) ----------------------------------------------------------------------- chokobo ijiri ST check tukamaeta yasai to mi ippai magego bokujou yaoya yame VINCENT (at the bottom of the screen) ----------------------------------------------------------------------- corel hajime sonchou dyne kessen ueniikunone yame TIFA (at the bottom of the screen) ----------------------------------------------------------------------- lasdan LAS3-1 LAS3-2 LAS3-3 LAS4-0 LAS4-1 LAS4-2 LAS4-3 LAS4-4 LAS4-42 ikisaki dokoitta? yame ------------------------------------------------------------------------ [ H ] SOUTHWEST ROOM ------------------------------------------------------------------------ Characters in this room (listed east to west): Cid-A Barret-A Cait-A Cid-B Barret-B Cid-C Sailor Cait-B Aerith-A Yuffie Aerith-B Townsman -A and -B denote two of the same character, just in differnt locations. CID-A ----------------------------------------------------------------------- iroiro colneo kobun beya sinra kaidan 1 sinra kaidan 2 sinra kaidan 3 sinra 59F sinra elevator sinrabil totunyuu sinrabil dasshutu yame BARRET-A ----------------------------------------------------------------------- 5bangai2 slum chuusin dokan - icchaya - yame CAIT-A ----------------------------------------------------------------------- cloud dake ballet tifa earith red caitsith yufi cid cincent tifa dake cid dake CID-B ----------------------------------------------------------------------- colneo osiokibeya tifa to saikai earith to gouryuu - colneo sonogo - yame BARRET-B ----------------------------------------------------------------------- 5bangai kyoukai no yane yane pyon - yane kara oriru - yame CID-C ----------------------------------------------------------------------- colneo ponbiki irasshai - tifa to gouryuu - yame (if, then yametayo) SAILOR ----------------------------------------------------------------------- utai iriguti yufi wo oe! yufi nakamani yufi nigeru1 yufi nigeru2 meteo1 meteo2 meteo3 yame CAIT-B ----------------------------------------------------------------------- unpansen corel kaisou1 corel kaisou2 saishuukessen yame AERITH-A ----------------------------------------------------------------------- colneo no heya cloud erabareru earith erabareru - tifa erabareru - yame YUFFIE ----------------------------------------------------------------------- cosmo materia ya cosmo touchaku seto no kabe movie check boogen jikkensitu sayonara cosmo meteo go cosmo onegai boogen hyuji materia sayonara boogen ............ AERITH-B ----------------------------------------------------------------------- colneo sinsitu cloud no baai earith no baai - tifa no baai - yame TOWNSMAN ----------------------------------------------------------------------- sinra 60F sinra 61F sinra 64F sinra 63F sinra 62F sinrabil shoumen sinrabil uraguti minigame sinrabil matane yame ------------------------------------------------------------------------ [ ] WEST ROOM ------------------------------------------------------------------------ Characters in this room (listed east to west): (Top Row) Cid, Red XIII, Vincent, Barret, Purple Guy, Cait Sith, and Vest Man (Bottom Row) Bodybuilder, Yuffie, Tifa, Aerith The music playing in this room is from Wall Market. CID ------------------------------------------------------------------------ Talking to Cid puts you in the Fort Condor battle against CMD. Grand Horn. Afterwards, you return and you get these options: Man Be Girl cancel Selecting "Be Girl" puts you in Wall Market in Cloud's "girl" disguise, with all of the Wall Market items (cologne, lingerie, tiaras, etc.) However, nothing happens if you go to Don Corneo's, so you're stuck in Wall Market. RED XIII ------------------------------------------------------------------------ Train Grave MDS7ST2 MDS7ST1 Cancel VINCENT ------------------------------------------------------------------------ When you talk to him, the music from the Shinra Building starts up. 1 2 3 last0-3 cancel BARRET ------------------------------------------------------------------------ Organaize Party? Yes No PURPLE GUY ------------------------------------------------------------------------ (4 invis options) HYOU3 HYOU13-1(After) HYOU13-1(Before) HYOU5-2 Cancel CAIT SITH ------------------------------------------------------------------------ Climb Wire After 7th Plate falling WCRIMB1 (with Battery) WCRIMB1 (without Battery) WCRIMB2 WCRIMB1 Cancel VEST MAN ------------------------------------------------------------------------ CONDOR1 (10 options, can't see them) BODYBUILDER ------------------------------------------------------------------------ 1 2 3 4 5 6 last cancel YUFFIE ------------------------------------------------------------------------ 20movie look plus cancel TIFA ------------------------------------------------------------------------ (8 options, can't see them) AERITH ------------------------------------------------------------------------ MRKT1 MRKT2 (After) MRKT2 (Before) Cancel ------------------------------------------------------------------------ [ ] NORTHWEST ROOM ------------------------------------------------------------------------ Characters in this room (listed east to west): (Top Row) Barret, Tifa, Nurse, Aerith (Middle Row) Priscilla, Cid (Nottom Row) Old Man, Red XIII, Black & Purple Man, Yuffie BARRET ------------------------------------------------------------------------ Ballet "Who do you want in the party? Tifa Ballet Earith Red Cid Yufi Ketcy Vince Put Cid on point Forget it. TIFA ------------------------------------------------------------------------ Tifa "Going to north Corel. It doesn't matter whether or not Ballet is in this event. Ballet of north Corel ropeway North Corel quit. NURSE ------------------------------------------------------------------------ Palmer Highwind Materia mission Cloud's revival Rocket launch Sister Ray Train success Train failure Train last quit AERITH ------------------------------------------------------------------------ Earith "Snow board game." (cancel to go into Snowbaord level. Leads to Icicle Inn) PRISCILLA ------------------------------------------------------------------------ all members quit without Yufi without Vince without Ballet without Tifa without Earith without Red without Cloud without Ketcy CID ------------------------------------------------------------------------ Cid "I'm sickle...xxxx I mean...Icicle Inn. ...ok, bad joke." (takes you to icicle inn) OLD MAN ------------------------------------------------------------------------ Old Man Crater no. 1 Whirlwind Maze no. 1 Whirlwind Maze no. 2 Atmospheric barrier no. 1 Atmospheric barrier no. 2 Atmospheric barrier no. 3 quit RED XIII ------------------------------------------------------------------------ Red "Where are you going underneath Junon? Under Junon 1 There'll be monsters Dolphin Jump Artificial respiration quit" BLACK & PURPLE MAN ------------------------------------------------------------------------ Man "Gaea's cliff test Gaea's cliff no. 1 Gaea's cliff no. 2 Gaea's cliff 1 of 3 Gaea's cliff 2 of 3 Base of Gaea's cliff quit" YUFFIE ------------------------------------------------------------------------ Yufi "Hydroplane event Deck no. 1 parachute deck bridge no. 1 bridge no. 2 bridge no. 3 conference room 1 conference room 2 conference room 3 send-off people quit ------------------------------------------------------------------------ UPPER SCREEN EXIT ------------------------------------------------------------------------ Characters in this room (listed east to west): (Top Row) Vicent, Red XIII, Man, Yuffie, Aerith (Bottom Row) Cait, Save Point, Barret The music playing in this room is from Aerith's flower garden. If you go to your status menu, the name of this room is 'BLACKBGI'. The Save Point is usable, but if you save here, you can't return to the main debug room. VINCENT ------------------------------------------------------------------------ pary make ballet tifa earith red yufi ketcy vincent cid no RED XII ------------------------------------------------------------------------ cancel SPGATE SPIPE 1 SPIPE 2 SEMKIN 1 SEMKIN 2 SEMKIN 8 SEMKIN 3 SEMKIN 4 SEMKIN 5 SEMKIN 6 SEMKIN 7 MAN ------------------------------------------------------------------------ Quit next page BLACKBGH BLACKBGI TUNNEL 6 MD8 6 MD8 B1 MD8 B2 MD8 32 MD8 BRDG2 TUNNEL 4 TUNNEL 5 (next page opens up this menu) pre page CANON 1 CANON 2 MTCRL 2 ZCOAL 1 ZCOAL 2 ZCOAL 3 4SBWY 22 YUFFIE ------------------------------------------------------------------------ cancel turcks union DATIAO 1 DATIAO 2 DATIAO 3 DATIAO 4 DATIAO 5 DATIAO 6 DATIAO 7 DATIAO 8 5TOWER AERITH ------------------------------------------------------------------------ player change cloud tifa cid cancel CAIT SITH ------------------------------------------------------------------------ cancel LAS2 1 LAS2 2 LAS2 3 LAS2 4 LAS0 6 LAS0 7 LAS0 8 MOGU 1 BARRET ------------------------------------------------------------------------ materia max yes no Choosing 'Yes' gives you enough Bahamut Materia to completely fill up the rest of your Materia menu. ------------------------------------------------------------------------ LOWER SCREEN EXIT ------------------------------------------------------------------------ Characters in this room: Aerith, a doctor, and a nurse The music playing in this room is the Chocobo riding theme. If you go to your status menu, the name of this room is 'dark city fourth street'. Upon entering this room, you get the following two options. for those in a hurry for those with a little time Picking the 'hurry' option brings up a menu similar to Aeris' menu, but the last option takes you to the Ultima Weapon's arrival in Mideel instead of the 'hades' option. Picking the 'time' option lets you walk around and talk to the characters. DOCTOR ------------------------------------------------------------------------ Take down a flag? Mideel Ionia Materia To the dark hill To the light hill (press down for an invisible option) (invisible option leads to the Highwind introduction by Cid) NURSE ------------------------------------------------------------------------ Who're you going with? I'm starting over ster Princess Ionia alator Little Red XIII Cait Sith Ol' (invisible option, puts Sephiroth in your party) AERITH ------------------------------------------------------------------------ Hello there, wanna be-hero. You ready for your journey? So? Where to? To Mideel! To Mideel Clinic! To the Mideel Talk Event! To the Attack Event! To the Lifestream! To the Mindzone! To the Spirit World! To Spirit World2! To Spirit World3! To the Spirit World again! To Mideel after it fell! To Hades! (If you pick Hades) Silly... Didn't anyone tell you? This IS Hades. (Talk to her again) How about it? Have you made up your mind? Mind boggling adventures a you. (sometimes a window opens and closes, and she says) Eyaaaah!! OWW, OWW, OWW, OWW...... YEOOWW......!! ------------------------------------------------------------------------ EAST SCREEN EXIT ------------------------------------------------------------------------ You'll find yourself outside of Midgar City. ------------------------------------------------------------------------ MAN IN MAIN ROOM ------------------------------------------------------------------------ Talking to him produces the following options: NEXT MENU ON BATTLE LOCK BATTLE UNLOCK MOVIE LOCK MOVIE UNLOCK GLOBAL RESET FULL NAME NEW START EXIT (next leads to) BACK SOUND RESET FULL MATERIA BATTLE999 EXIT Choosing Full Materia gives you three of each materia, including the removed japanese ones! (Housoku, rifuab, etc.) Sound Reset turns off whatever music is playing. Battle999 puts you in a test battle against several of the Gold Pyramids that Reno creates when you fight him in Sector 7. Beat them to return to the main screen. ======================================================================== 4. JAPANESE / ENGLISH DIFFERENCES ======================================================================== There is no background pic (blue circles, logos, etc.) for the Japanese main room, which seems odd. Perhaps it's a defect of the code? All the locations are still there if you walk in the desired directions though (this is hard to do since the exit points aren't shown in the Japanese version). In the US version, talking to Zangan made two small boxes appear. In the Japanese version, talking to him produces a check of the kana, kanji, and symbols. Talking to Barret gives you a list of who you want to have in your party, including 16-year old Cloud (the one from the flashback). In the English version, you got a little window with unlisted options. Talking to the little girl who takes you to the "death of Zack" sequence does nothing (since that was added in the English version). Instead, she says "Party no saraba (cloud)". There is no message in the East Room that welcomes you to the English version of FFVII. Talking to the Aerith who says "Working Now." just takes you to the room in Sector 7 where the save point bounces around (the same as the first of Barret's options). Again, this is because the scene where Tifa reminisces about watching over Cloud was only added into the English release. When you use the 'Battle999' option, it's much neater than in the US version. Instead of a black background, you're standing on a large Shinra logo with a gold backdrop, and you're fighting several monsters called Test 2: Deenglow (and they look like Deenglows) instead of the jibberish used to describe the enemies in the US version (which look like gold pyramids). However, their stats. are still the same, and beating them still gives you lots of AP, EXP, and 5 Turbo Ethers, just like in the US version. I also confirmed that when you use the Materia Full option, you get all of the Materia in the game, including the disabled materia. In the US version, none of the disabled ones had names, but in this one they do (Housoku, Baria, Booster, etc.) Remember that in the US version, the useless materia "Suichuu Kokyuu" became the "Underwater" materia used in the Emerald Weapon fight. What's really weird is that you a couple of extra materia (purple and blue, in either version) with no name or function. I had assumed that these were just glitch materia back when I was making GameShark codes for the Japanese version (since all glitch materia had the same stats.), but since the game's code actually sticks these in your inventory, I guess they were going to be used for something. Note that the 'Materia Max' option offered by Barret glitches the game (instead of giving you a slew of Bahamut orbs like it does in the US version). Translation-wise, most of what the characters say to you (like Aerith joking that you're in Hades) remains true to the Japanese version. The Japanese found in the English version is usually just fragments of what the characters actually say to you in the Japanese version (where it's all full sentences). The one change I noticed is that the made-up names in the English version (alator, Cait Sithers!, Ol', Ionia, Princess, and so on), are not in the Japanese version (the default names are used instead. I guess the translators just had some fun when naming the debug mode characters ;) ======================================================================== 5. AUTHOR'S NOTE ======================================================================== ------------------------------------------------------------------------ REVISION HISTORY ------------------------------------------------------------------------ Version 0.1 (August 9, 1999) - First release, lots of stuff to add in, still. ------------------------------------------------------------------------ SPECIAL THANKS ------------------------------------------------------------------------ This FAQ wouldn't have been possible without help from the following people: CzarDragon and RPGod - Mad props go to these two for creating the GS code that lets you get into the English version Debug Room. Zophar's Domain / The GIA (www.zophar.net / www.thegia.com) - For news on the code by CzarDragon and RPGod. Ignacio de Lucas - For his 'Use Any Option Anywhere' GameShark code. Charles MacDonald (www.emucamp.com/cgfm2) - For modifying the above codes to work on the Japanese version of FF7. Senio Rotondi - For some notes regarding changing US codes to Japanese codes. That's all for now! Unpublished work Copyright 1999 Kao Megura